Behind the Scenes of the Fallout Universe, the Gaming World’s Most Unexpected TV Hit
The post-apocalyptic TV series has come back to its platform, and it's safe to say that viewers were pleasantly surprised by the quality of its initial run. By portraying the retro-futuristic, post-apocalyptic United States through the eyes of three distinct characters, it succeeded in capturing different facets of the player's adventure.
There was vault-dweller Lucy, striving to uphold her morals and learning that the wasteland made that very difficult; Max, the militant faction new recruit, who starts challenging his organization's authority and unleashes plenty of trouble in powered exoskeleton; and Walton Goggins's character, a standout performance who has completely shed any ethical bearings out in the contaminated badlands.
Setting the Stage for Season Two
The debut season's finale revealed key information about who helped cause the global annihilation that condemned a population in bomb-proof bunkers for an extended period. It also left numerous mysteries open for the second season – and, this time, expectations are significantly higher.
“We’ll take ‘pretty good’ – let’s get that on a poster,” quips Jonah Nolan.
“Heading into the initial season, people were like, ‘Just don't mess it up’,” comments the game director. “We are ecstatic with the feedback to the show, so this time people are bringing more eagerness and new expectations.”
The Mojave Beckons for Season Two
The upcoming season is set in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and cast in the franchise, even if it was somewhat buggy at launch.
“It has a arid atmosphere, a Southwestern essence, that’s so essential to that game,” explains the co-creator. “That dusty, desolate iconic highway aesthetic of the game is so much fun to bring into the show.”
In the show's timeline, a considerable period has elapsed since the story of the New Vegas game by the time the protagonists arrive there. However, the creators indicate that it will honor the player’s journey.
The Importance of Physical Sets
The Fallout TV series is notable for its tangible quality – its creators prioritized real props and sets were built, echoing the makeshift nature of the settlements in the games.
“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all filmed against a digital backdrop,” observes co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a video game, is to feel like it’s tangible.”
Actually, virtually every element you see on-screen is physical, even the notoriously frightening mutated beasts known as the apex predators. In the show, they are brought to life with animatronics, and were reportedly rather intimidating up close.
Made by Fans, for Fans
The Fallout series resonates because it is made by accomplished storytellers who are also longtime fans, alongside the original creators behind the source material. This mutual respect for the universe is apparent in the finished show.
The second season is debuting on a weekly basis rather than as a full-season drop, representing a shift from the initial release. This approach will create a different audience reaction, something the showrunners themselves are excited to observe.
“It's richer, it’s bigger, it’s wittier, it has a lot of surprises,” says Howard. “I can't wait to seeing what people think.”